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Turn to the right and tap twice on the door to exit. Let’s hope their mood won’t change… A mutiny would be the last thing that our characters need… I guess that means that the crew is happy, so far. Well, we can see smile faces drawn on all compartments of the ship. Turn to the right and tap on the ship’s blueprint that is posted on the wall. Turn to the right and tap twice on the door to open it and go into the next room. Elizabeth says that he doesn’t have to report to her every day., He explains that sea voyage can be quite uneventful, and he wants her to know how far they are from their destination, by reporting the progress on the daily basis.Įlizabeth seems bored and decides to return to her cabin. Our story continues the next day, with Stoneboy reporting to Elizabeth. Unsurprisingly, Elizabeth is impressed with Stoneboy’s skills, and she probably doesn’t regret hiring him as her captain. He claims that it will take them days to get out of the maze of the small islands, and the Scandinavian pirates might also attack them, so it looks like we’re safe. Stoneboy is convinced that they managed to lose the pirates for good. Move two fields up to escape from pirates. Move 10 fields forward – go all the way to the right edge of the map. Move three fields forward and one field up.
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Unfortunately, two more ships are tailing us and Stoneboy will have to take evasive actions, once more. Move three fields forward to get away from the pirates and complete this mini-game. Move another field forward – don’t worry about the waves pushing your ship one row lower. The waves will descend from the top of the grid, and they will drop your ship one row lower if they hit it. Our goal is to reach the yellow arrow on the right before the pirate ship (upper left corner) can catch us. Ok, we have a small mini-game ahead of us. Well, he does seem very confident, let’s see if he can back it up. Stoneboy orders Elizabeth to go to the upper deck (he is a captain after all), and observe his sailing skills from a higher vantage point. Stoneboy concludes that the “Genesis” will reach the Norwegian coastline soon, and he is hoping to lose the pirates among the numerous small islands near the coastline. I guess they did decide to sail after us. These are the same guys that chased after our characters in Hamburg. However, these two will have to continue their witty conversation later, because Stoneboy just spotted the pirates on the horizon. The captain mockingly says that there are women with a very strange taste in this wide world… Which triggers Elizabeth. Stoneboy is curious about Elizabeth’s relationship with Huxley, and she explains that they are engaged. Stoneboy concludes that they should be easily able to reach the Babel in time if nothing unexpected happens. Our characters are on board the “Genesis” and are sailing north towards the Arctic. Our story continues on the 5th of December, with 20 days left until the sunspot. We will also play a part of the stage as Victor, and discover a very interesting event that happened in the past… In this stage, we will be playing as Elizabeth, as she and her companions make their way toward Babel while avoiding the pirates. Hello everyone, and welcome to our Walkthrough for the First Stage of Chapter 7 for the Frankenstein Room ESC adventure game.